This is the final part of a series about our “VLE Reimagined” project. For the background and more ideas, see parts 1 and 2. This time we share two ideas with the common theme that they both employ AI. It’s worth reiterating that in creating and exploring novel ideas in this project, our focus was […]
Category: Co-design
What if the VLE… (part 2)
This is the second post about our “VLE Reimagined” project. For the background and more designs check out part 1. These ideas explore two key themes: social connectivity, and place. It’s not new to observe that social connectivity matters. But in digital products social connectivity is nuanced and ever changing. Myspace was different to […]
What if the VLE…
What if the VLE was multiplayer? What if the VLE encouraged live connection? What if I could track my progress on my own terms? Background A key part of our design process is ideation, the process of generating ideas. It requires a mix of creativity and objectivity. Creativity in seeking solutions to problems, and objectivity in […]
Jisc Pathfinders is an innovative programme designed to help Higher Education (HE) and Further Education (FE) institutions tackle some of the most significant challenges in the education sector. The initiative, which launched in November 2022, invites institutions to partner with a small team at Jisc to develop and refine ideas using proven innovation pipeline […]
Release notes We released v0.1 of the Digital Assessment Maturity Model in March 2023, and spent the rest of the month talking to people from the sector and refining our initial work. This blog post lays out the 0.2 version of the model and outlines how it may be used. Current assessment landscape Assessment processes […]
At Jisc, we do a lot of ‘horizon scanning’ – research that explores emerging tech trends. In the last couple of months, the ‘fediverse’ (a web of interconnected, federated servers) has been on our radar. I had never heard of the fediverse until Mastodon began to gain popularity following the frenzy resulting from Elon Musk […]
Game-based learning in FE and HE
The term ‘game-based learning’ describes the use of games as a pedagogical instrument. Today, the spotlight is on digital game-based learning’s potential as an emerging technological development to revolutionise teaching and learning. With the advent of the internet, and now with other ground-breaking technology such as artificial intelligence and extended reality, game-based learning promises […]
In this digital world personalised and adaptive learning are rapidly becoming essential components of modern education. Some people feel that the traditional approach to teaching is struggling to meet the diverse needs of students. We are very interested to hear your thoughts and experience on this topic and the role you feel digital can make. […]
Interest in using micro-credentials to demonstrate professional development and expertise has remained steady, but is predicted to increase due to a combination of factors, such as sustainable recovery from Covid-19, the recent announcement of the Lifelong Loan Entitlement, and growing pressure to improve opportunities for inclusion in education. In the spirit of this last aspiration, […]
The number of mature students in Further Education (FE) colleges is expected to rise, with more people opting for a career change or looking to reskill due to technology advancements such as the expected replacement of jobs by AI, and the upcoming Government Lifelong Entitlement Fund. My research looked at the availability and quality of […]